Tap a squad. Ants eat what they can reach, closest to the nest first.
Pixel Hunt
Tap a lane to send its top squad to a holding slot.
Ants eat what they can reach, closest to the nest first. The nest runs along the bottom; ants run the track around the board and tunnel through eaten gaps.
Press and hold a lane to see what its squad can reach. Let go to cancel. Hold a holding slot to see every block of its colour left, buried or not.
A squad leaves when its ants are fed. If every slot is full and nobody can reach food, you're stuck.
Every deal has at least one winning order. Use undo when you're boxed in. Once per board, a stuck board can rewind to the last point it could still be won. Restart deals fresh.